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And Then There Was One

September 20, 2016 by Julia

and-then-there-were-none-hbComing into this assignment, there were numerous games that our group considered as our text adventure game. It all came down to choosing an intriguing game that would be entertaining to play as well as make. At first we were hooked on the idea of a spin off of either Sherlock Holmes or a sitcom. However in the end we decided it would be more enjoyable to create a game that is a little out of the ordinary. We settled on a game that is a combination of Escape the Room and And Then There Were None. It will be a mix between horror and mystery.

While deciding the logistics of the game, such as how many players it would be, what type of setting, and how the game would flow, it was apparent how helpful it was to be working as a team. It was even more helpful that the members of our team come from a range of backgrounds. Yash is a computer science engineering major so he was the obvious leader when it came to the programming of the game. He let us know if our ideas were plausible or not. The coding that comes along with making this game is incredible- almost anything that we imagine is possible to incorporate into it. On the opposite side of the spectrum is my other teammate, Tong. She is a humanities major, whose job is to set up the plot of our computer game. She will think up new puzzles and scenarios that players will have to solve in order to, by the time limit, escape the room! There will be a timer on the page, and the player will only have a certain amount of time, between 1 and 5 minutes probably, to solve the puzzle or characters die one by one. There is going to be a certain amount of characters, and the player dies when they are the one left, so the objective of the game is to solve all of the puzzles in the shortest time possible to escape the room.screen-shot-2016-09-25-at-9-27-59-pm

My skills fall in between that of Yash and Tong when it comes to creating our game. One of my jobs is to give a third party perspective by pointing out pros and cons to the game, and how we can improve it. I will look at the game logistically to see if the timeline of events make sense as well as assist Tong in creating the brainteasers that players have to solve in order to escape the room.

When thinking about this assignment as an approach to communication, there are both strengths and weaknesses. The creation of this computer game shows how effective one-way communication can be, from the creator to the player. However, communication the other way around is not possible. Due to this, the creator cannot receive any feedback from those playing their game, which is negative for both parties involved. My job will be to give third party feedback, so although I will be slightly biased and more knowledgeable about the game than a normal person, it will still be helpful and necessary knowledge.

Filed Under: Reflection #1, Reflections Tagged With: agatha christie, communication, Horror, Mystery, room escape, teamwork

HUMN 271

Bertrand 012
TR 9:30-11:20am
Dr. Diane Jakacki

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